Analysis of the World of Tanks Client, Part 6 - Network and other community requests

Welcome to part 6 of my analysis of the World of Tanks client. This part will cover multiple topics, all from user requests of the WoT community. F...

Analysis of the World of Tanks Client, Part 5 - Old Rendering System

Welcome to part 5 of my analysis of the World of Tanks client. I will use the same techniques used in part 3 and 4, to analyze the old rendering mo...

Analysis of the World of Tanks Client, Part 4 - Battle Mode Rendering

Welcome to part 4 of my analysis of the World of Tanks client. This part will cover the battle mode rendering. The rendering is very similar to the...

Analysis of the World of Tanks Client, Part 0 Update - Roadmap

Hi, since is started this series, i did decide to change the roadmap. The first 3 parts are done. A analysis of a Process Monitor log, a observatio...

Analysis of the World of Tanks Client, Part 3

Welcome to part 3 of my analysis of the World of Tanks client. I will use PIX to analize the rendering of Word of Tanks. This part covers only the ...